Grandia III

Grandia III Review


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I've yet to finish that game, or probably get halfway through, but so far, I'm greatly enjoying the feel and style of the game.

The dialogue is amusing and has its corniness, but it only adds to the mood and keeps things relatively light-hearted when the moment needs it. The graphics are definitely enjoyable, and I like the mix of CG and art for dialogue. Although having a different kind of cutscene rather than the game's general graphics would be nice, they work well enough.

The gameplay is smooth, and the characters are very enjoyable. Playing through the games makes me feel like I'm playing through a well developed anime, one that is mostly simple and doesn't try to take itself too seriously, but obviously has more in store for you.

I think it's worth the buy if you enjoy Grandia games, or just want a good game to play through.

Grandia III Feature

  • Create incredible combos and try your hand at magic as you explore a strange new world filled with amazing enemies
  • Intuitive combat system with a wide range of options -- and even more waiting to be unlocked
  • Incredible visuals bring the strange and beautiful world of Grandia to life
Sky Captain Schmidt was a legendary flyer who could fly faster and more beautifully than anyone in the world. Although he has nearly faded from the memories of most, he is still an inspiration to a generation of aspiring young pilots. On a small island in the middle of the sea is Anfog, a quiet and peaceful village. And tucked away in a corner of this village is a simple garage, from which the sounds of hammering can frequently be heard. Inspired by tales of Sky Captain Schmidt, a young man named Yuki is building his own airplane. Someday Ill leave this village and fly over the sea, all the way to the mainland, he thinks. Yuki stares at his Flight Unit, the magical orb that provides power for all airplanes, his eyes distant as he imagines the vast sky stretching out in front of him. In the woods not far away, a young girl rides alone on a horse-drawn carriage. Her name is Alfina, and she is a Communicator, one of the few who can speak with the Guardians, the giant beastlike gods that protect the citizens of this world. She is hurrying to the temple at Arcriff to take the place of her brother, who has disappeared. As the world faces the greatest danger it has ever known, fate brings these two young people together. Can a would-be pilot and an inexperienced Communicator save the world?


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Customer Reviews

meh - R. Schultz - United States
Not up to par with what you would expect for a Square Enix game. Looks okay, kinda boring. Story is so-so. Looks okay. Soundtrack is unmemorable.

Does what all video games are supposed to do - waste time. However, with this game I was aware that I was wasting time.

The only way I would recommend this game is if you've played through all the games at home multiple times, there's nothing else available to purchase, and you have extra money you don't mind spending on the game.

Soars and Crashes - Jonathan M. Cook - Bridgeport, WV USA
I guess I grew up between playing the second installment and this, because whatever fun can be gained from the battle system is immediately marred by mediocre voice acting and an insultingly simple story riddled with what could be the most plot holes I have seen in a game.


Jun 30, 2010 18:27:03

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